![]() ![]() There you can break down equipment, using the parts to repair weapons and think carefully about your loadout. The Outer Worlds gifts you a spacecraft that also serves as your hub for inventory management. ![]() Canny players, meanwhile, can work out what’s worth more to them - impenetrable armour or a rocket launcher the size of their head. If heavy weapons weigh a ton, then designers can be sure you won’t enter any battle wildly OP. ![]() In other words, it’s a key area for player choice in a genre defined by it.įrom a balance perspective, your maximum weight can act as a useful point limit. It throws your priorities as a character into sharp relief, and helps to define who you are. A hard cap on your loot forces you to think meaningfully about what you really need. They’re a prompt for regular inventory management which, while easily dismissed as a chore, has survived decades of RPG development for a reason. There’s no question that weight limits serve a purpose. To see this content please enable targeting cookies. It reads like tacit recognition of a growing issue in RPGs, particularly in the Fallout-influenced corner The Outer World occupies: nobody likes being overencumbered. But it’s hardly the stuff of science fiction, is it? And yet encumberment comes up often and early in The Outer Worlds’ upgrade chart - from the ‘Hoarder’ perk that reduces the weight of consumables, through ‘Traveler’, which enables you to fast travel when weighed down, to ‘Pack of Pack Mules’, which lets your companions share more of the burden. It’s true that, in my case, the idea of lifting more than two bags of shopping at once does fall under the realm of fantasy. When I travelled to the edge of colony space in cryosleep to discover myself, I hoped the journey might reveal something more exciting than an aptitude for carrying junk. "Maybe you should have been born as a cargo hauler."Įven as a fan of Euro Truck Simulator, this feels like disappointing careers advice. "You've become very efficient at transporting goods," The Outer Worlds tells me. ![]()
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